The Creators of Baldur's Gate 3 Explains Its Application of Machine Learning for Next Divinity Game

The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its new project, sparking immense anticipation within the gaming community. However, recent remarks from the company's lead designer have added a new dimension to the narrative, touching on the developer's approach toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a latest message, Swen Vincke explained that the company is using AI technology for certain ancillary purposes. These encompass enhancing presentation materials, producing rough concept art, and writing placeholder dialogue.

Importantly, Vincke made clear that the end content in the game will be crafted entirely by human creatives. "We are writing every line in-house," he said.

Our studio is continuously expanding our team of storytellers and are busily putting together writing teams.

Given that concept art is being specifically mentioned — we currently have twenty-three visual developers and have job openings for further creatives.

All our efforts we do is supplementary and aimed at having people spend additional energy on actual creation.

Any ML tool implemented properly is a boost to a artist's routine, not a substitute for their craft.

Responding to Feedback and Defining the Path

The news of using AI originally provoked unease among portions of the fanbase. In response, Vincke provided additional clarification on social media.

"At Larian, we employ machine learning to explore references, just like we use Google and physical media," he stated. "In the very early brainstorming phase we use it as a simple sketch for layout which we then substitute with original artwork."

He continued, "We've hired creatives for their unique talent, not for their willingness to follow what a AI generates."

Three Pillars of Practical Application

Vincke had previously broken down the team's focused approach to this technology, defining its use into key functions:

  • Streamlining Repetitive Work: Areas like refining animations, voice editing, and technical processes like retargeting animations.
  • Fast-Tracked Experimentation: Using tools to speedily create rough versions of mechanics to experiment with concepts ahead of full development.
  • Experimental Frontiers: Exploring how machine learning could eventually facilitate new forms of gameplay, especially in simulating unforeseen permutations in a detailed game universe.

He clearly affirmed that key artistic domains — including music composition — are are in no way fields where the studio is cutting artistic talent. Conversely, Larian is actively hiring in these very fields.

"Larian is not releasing a game with any AI components, nor considering reducing teams to substitute them with AI," Vincke stated definitively.

Kimberly Ashley
Kimberly Ashley

A professional gambler and writer with over a decade of experience in casino games and strategy development.